十字军之王3作弊码有哪些 王国风云3全控制台代码分享
zhezhongyun 2025-05-11 03:04 45 浏览
王国风云3作弊码有什么?王国风云3游戏里我们可以使用作弊码来进行游戏,一些特别的玩法是不会少了这方面的内容的。不过具体的作弊码是很多的玩家不清楚的,为了让大家都能用游戏里的作弊码,这里就一起来看看小编带来的全代码分享。
十字军之王3控制台代码分享
开启教程:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
关闭教程:tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial
显示教程调试窗口:tutorial.debugwindow - Shows the tutorial debug window
为角色触发事件:event [eventid] [character] - Trigger an event for a character
为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。:debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。:test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
探索角色文化的创新:discover_innovation(add_innovation) - Discover an innovation for a character's culture
探索当前对角色文化着迷的创新:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
加入一个时代(以及之前的所有时代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
发现一个时代(以及时代本身)的所有创新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
探索所有时代和所有创新:discover_all_eras [character (optional)] - Discover all eras and all innovations
设定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character
在所处的朝代中提升声望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
赋予王朝所有特权(默认为当前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
记录所有尚未定义loc键的游戏概念:
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
杀死一名角色(默认为当前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)
赋予一名角色所有特权(默认为当前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
赋予一名角色一项特权(默认为当前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
开/关是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal
使AI宣战(根据正常权重),绕过所有步调检查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
为此角色生成一个CoA,将其视为王朝替补:generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
在一种信仰中加入一项教义:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
从一种信仰中移除一项教义:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
增加一项领域法:add_realm_law [law] [character(optional)] - Adds a realm law
增加一项领域法,跳过成本和效果,以及当前法律的废除效果:
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
设定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character
改变信仰的热情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
向角色透露一项机密(默认为当前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
更改一个县的发展水平,默认为首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
产生指定类型的派系:faction_spawn [faction_type] - Spawns a faction of the specified type
设置指定类型的首个派系的不满:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
指定类型的首个派系发出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand
将该池有关的统计信息转存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
将该池有关的统计信息转存至'
logs/character_creation_stats.csv':
dump_character_creation_stats - Dump statistics about the pool to '
logs/character_creation_stats.csv'
每天加快(帧率降低):fast_tick - Faster ticking (lower frame rate)
一个省的单位移动:instamove(quickmove) - units move one province each day
开/关是否要屏蔽所有消息(提示/通知):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
开/关是否要压缩存档:force_save_compression - Toggle if saves should be compressed
为当前日期的所有书签字符写入人像数据:dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
显示关于ai的分析数据:print_ai_timings - Prints profiling data about ai
清除人像缓存。强制所有人像刷新:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
打开人像编辑器:portrait_editor(pe) - Open the portrait editor
在光标位置生成指定实体:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
清除使用spawnentity命令生成的实体:clearspawnedentities - Clears entities spawned with spawnentity command
为游戏的地图对象生成定位器:
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
显示地图对象调试信息:MapObjects.Debug - Prints out map object debug information
显示相机调试信息:Camera.Debug - Prints out camera debug information
保存相机位置:Camera.Save - Save camera position
加载相机位置:Camera.Load - Load camera position
使用特定的颜色模式保存地图的png:Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode
重建所有邻接关系:Adjacencies.Rebuild - Rebuild all adjacencies
在2个位置之间生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
清除行:clearlines - Clear lines
未定义:
SplineNetwork.GenerateAssets - Undefined
未定义:shader_debug - Undefined
复合节点编辑器:compoundnodeeditor - Compound Node Editor
粒子节点编辑器:particleeditor - Particle Node Editor
显示脚本文档:script_docs(script_documentation) - Prints script documentation
生成设置GUI:settings - Spawns a settings GUI
屏幕截图:screenshot - Take screenshot
生成系统优化GUI:tweak - Spawns a tweaker GUI
纹理查看器:textureviewer - Texture Viewer
纹理列表:texturelist - Texture List
皮肤编辑器:tools.skins - Skin Editor
开/关3D统计:3dstats - Toggles 3D Stats
列出音频事件:audio.list_events - List audio event
播放音频事件:audio.play_event [Audio event] - Play audio event
显示当前的CPU使用情况:audio.cpu_info - Shows current cpu usage
切换主交换链垂直同步:vsync - Toggle main swapchains vsync
重新加载纹理:gfx.reloadtexture - Reload textures
报告所使用的渲染后端:rendertype - Reports what render backend is used
设置或获取任务线程数:Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
模拟崩溃(会导致游戏退出)。:
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).
删除X天前的本地崩溃转储。:
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
选择现存gfx皮肤:gfx.skin - Select active gfx skin
创建可停靠:Dockables.Create [Dockable name] - Create dockable
创建可停靠布局:Dockables.CreateLayout [Dockable layout name] - Create dockable layout
生成GUI编辑器:gui_editor - Spawns gui editor
转储已注册的数据类型:DumpDataTypes - Dumps the registered data types
开/关地图编辑器:map_editor - Toggle map editor
停止当前播放的曲目:Music.StopTrack - Stops the currently playing track
显示或设置音乐系统的当前权重:Music.Weight - Shows or sets the current weight of the music system
播放指定的曲目:Music.PlayTrack [track name] - Plays the specified track
重置音乐系统:Music.Reset - Resets the music system
再次锁定所有成就:
Debug.Achievements.ResetAll - Locks all achievements again
显示一个对象浏览器窗口:explorer - Shows an object explorer window
将xp添加到所有生活方式中:add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
将xp添加到指定生活方式中:
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
重新加载本地化文件并切换语言:switchlanguage [language name] - Reload localization files and switch language
重新载入assets文件:reload [file name] - Reloads assets
现在是几点?:time - What time is it?
创建一个小型转储:minidump [file path] - Creates a minidump
导致应用程序崩溃:crash - Cause the application to crash
切换调试模式:debug_mode - Toggles debug mode
切换释放模式:release_mode - Toggles release mode
创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
清除虚拟小部件:GUI.ClearWidgets - Clear dummy widget
在game.log文件中显示所有控制台命令。:helplog - Print out all console commands to game.log file.
显示所有控制台命令或特定的命令描述。:help [command name] - Print out all console commands or a specific command description.
双彩虹协助。:helphelp - Double Rainbow help.
在控制台和游戏日志中显示版本。:version - Prints the version to the console and the game log.
勾选任意天数:tick_day [number of days] - Ticks any number of days
日志统计:statistics - Logs statistics
从磁盘上的savegame加载gamestate:load [file name] - Load gamestate from savegame on disk
检查存档和读档持久性:test_save - Check save and load persistence
将当前的游戏状态保存到磁盘:save [file name] - Saves current gamestate to disk
重新计算修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers
执行效果:effect [{effect script}] - Execute effect
在/run中执行效果文件:run [{effect file}] - Execute effect file in /run
测试触发脚本:trigger [{trigger script}] - Test trigger script
发送聊天消息:chat [Message] - Send chat message
更改扮演的角色:play [Character ID] - Change played character
开始观看比赛:observe(ob) - Start observing the game
显示角色:hello [Character ID] - Show a character
显示历史人物:hello_history [Scripted history character ID] - Show a character from history
显示头衔:show_title [Title tag] - Show a title
查找头衔:find_title [Title name] - Find a title
选择一个省:select_province [Province Id] - Select a province
改变一个县的文化:change_culture [province id] [culture] - Change culture of a county
将同一种文化的所有县合并为一种新文化:merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
增加黄金:gold(cash,dough) [Amount] - Add gold
增加虔诚:add_piety(piety) [Amount] - Add piety
增加声望:add_prestige(prestige) [Amount] - Add prestige
将头衔赋予指定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
宣布该角色获得该头衔:add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
在当前年龄基础上增加年龄:age [Age] [Character ID] - Adds age to the current age
显示角色的历史:IDhistorical_id(hist) [Character ID] - Shows the historical id of a character
为角色添加特质:add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character
设置角色的性别:set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character
显示有关角色所涉及的所有秘密的所有信息:secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in
移除角色的特质:remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character
使角色怀孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
重绘纹章:redraw_coa - Redraw coat of arms
一天之内AI会肯定所有事件:yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
一天之内AI会否定所有事件:nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
启用监视窗口:watch(ww) - Enables watch windows
启用AI监视窗口:aiwatch - Enables ai watch windows
启用AI战争协调员监视窗口:ai_war_coordinator_watch - Enables AI war coordinator watch window
停留在下一个加载屏幕上:loading_screen(ls) - Stays on the next load screen
在日志中显示错误:error - Show errors in log
测试发送消息:test_message [type] [char_id/title_key/goto province_id] - Test sending a message
显示游戏日志:gamelog - Show game log
发现所有针对该玩家的阴谋:know_schemes - Discovers all schemes target to the player
结束所有针对该玩家的阴谋:end_schemes - Ends all schemes target to the player
运行脚本测试:scripted_tests [pattern (optional)] - Run scripted tests
强制:OoSforce_oos - Force OoS
显示事件队列调试:event_queue - Print event queue debug
显示事件调试计数:event_counts - Print event debug counts
生成战斗场景中的攻击或防御方:spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
测试脚本化的战斗场景:combat [scenario] - Test a scripted combat scenario
测试脚本化的战斗场景:combat_test [scenario] [iterations] - Test a scripted combat scenario
切换角色调试信息的可见性:charinfo - Toggles the visibility of the character debug info.
显示当前的随机日志:print_randomlog - Prints the current randomlog.
转储OOS信息。:oos_dump - Dumps OOS info.
输出行省地形文件。:output_terrain - Outputs province terrain file.
勾选展开X刻度延展:tick_development [Number of ticks] - Tick the spreading of development for X ticks
列出服务器上的所有玩家:players - Lists all players on server
踢出指定名字的玩家:kick [Player name] - Kicks a player with the given name
添加脚本化关系:add_relation [relation name] [char01] [char02] - Adds a scripted relation
删除脚本化关系:remove_relation [relation name] [char01] [char02] - Removes a scripted relation
增加现有压力值:add_stress [stress] [character id (optional)] - Add the value to existing stress
将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄):simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
将压力更改为该值:set_stress [stress] [character id (optional)] - Change stress to the value
将值添加至现有恐惧:add_dread [dread] [character id (optional)] - Add the value to existing dread
将恐惧更改为该值:set_dread [dread] [character id (optional)] - Change dread to the value
为角色设定焦点:set_focus [focus] ]character] - Set a focus for the character
为角色添加一个被甲武士团:add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
清除控制台:clear(clr) - Clear console.
重新计算角色的继承:recalculate_succession [Character ID] - Recalculates the succession of a character
启用角色的:AIAI.Enable [Character ID] - Enables the AI of a character
禁用角色的:AIAI.Disable [Character ID] - Disables the AI of a character
设定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
设置角色的武术:set_martial [value] [character (optional)] - Sets the martial of a character
设置角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardship of a character
设置角色的谋略:set_intrigue [value] [character (optional)] - Sets the intrigue of a character
设定角色的学问:set_learning [value] [character (optional)] - Sets the learning of a character
设置角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of a character
改变角色的外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
改变角色的武术:change_martial [value] [character (optional)] - Changes the martial of a character
更改角色的管理:change_stewardship [value] [character (optional)] - Changes the stewardship of a character
改变角色的谋略:change_intrigue [value] [character (optional)] - Changes the intrigue of a character
改变角色的学问:change_learning [value] [character (optional)] - Changes the learning of a character
改变角色的勇猛:change_prowess [value] [character (optional)] - Changes the prowess of a character
删除角色的所有特质:clear_traits [character (optional)] - Removes all the traits of a character
删除角色的所有修改器:clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
为角色设置指定绰号:set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
删除角色的绰号:remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
显示调试计时信息:timer - Prints out debug timing info
开始调试计时:timer_start - Starts debug timing
重新启动(重置并启动)调试计时:timer_restart - Restarts (resets and starts) debug timing
重置调试计时:timer_reset - Resets debug timing
停止调试计时:timer_stop - Stops debug timing
转储调试计时信息:timer_dump - Dumps debug timing info
将计时器信息放入剪贴板:Ct - Puts timer info in clipboard
玩家立即建造:instabuild(quickbuild) - Players build things instantly
验证AI单位路径:verify_ai_path - Verify an AI unit's path
来源:蚕豆网
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Python中下划线()是一个有特殊含义和用途的符号,它可以用来表示以下几种情况:1在解释器中,下划线(_)表示上一个表达式的值,可以用来进行快速计算或测试。例如:>>>2+...
- 解锁Shell编程:变量_shell $变量
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引言:开启Shell编程大门Shell作为用户与Linux内核之间的桥梁,为我们提供了强大的命令行交互方式。它不仅能执行简单的文件操作、进程管理,还能通过编写脚本实现复杂的自动化任务。无论是...
- 一文学会Python的变量命名规则!_python的变量命名有哪些要求
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目录1.变量的命名原则3.内置函数尽量不要做变量4.删除变量和垃圾回收机制5.结语1.变量的命名原则①由英文字母、_(下划线)、或中文开头②变量名称只能由英文字母、数字、下画线或中文字所组成。③英文字...
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src/main.rs://函数定义fnadd(a:i32,b:i32)->i32{a+b//末尾表达式}fnmain(){leta:i3...
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变量的命名不是想怎么起就怎么起的,而是有一套固定的规则的。具体规则:1.名字要合法:变量名必须是由字母、数字或下划线组成。例如:a,a1,a_1。2.开头不能是数字。例如:可以a1,但不能起1a。3....
- Rust编程-核心篇-不安全编程_rust安全性
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Unsafe的必要性Rust的所有权系统和类型系统为我们提供了强大的安全保障,但在某些情况下,我们需要突破这些限制来:与C代码交互实现底层系统编程优化性能关键代码实现某些编译器无法验证的安全操作Rus...
- 探秘 Python 内存管理:背后的神奇机制
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在编程的世界里,内存管理就如同幕后的精密操控者,确保程序的高效运行。Python作为一种广泛使用的编程语言,其内存管理机制既巧妙又复杂,为开发者们提供了便利的同时,也展现了强大的底层控制能力。一、P...
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